Reader of a fantasy book reacts to the augmented reality and virtual reality he sees in an Xperience Book

The Virtual Reality for Books module allows readers to see a full 360-degree view of a space. For example, a reader might be reading about a cave and after scanning the appropriate QR code, the reader will experience it as if he/she were standing right in the cave – including audio. Take the steps below in order to xperience the cave for yourself…

Image instructing a user to install the Xperience Books app to access multimedia in books.
Image instructing the user to tap The World of Agartha series then Cathedral of Time book icons
Image of a QR code instructing the user to scan the code to access Virtual Reality in Books
Image of the icon the user will tap in order to access the Virtual Reality in Books.

Click play to watch a short example of a Virtual Reality for Books Xperience of the interior of a barn.

Image of The World of Agartha books - part of the Xperience Books family - with link to purchase.